How Carry1st lifted ARPDAU 43% by putting offers, economy, and journeys in operators hands
ARPDAU increase
43%
Reduced dev time
32%
Challenge
Carry1st is Africa's leading publisher of mobile games and digital content, scaling global titles across many markets through its Pay1st payment platform. That reach is also the operational challenge: pricing, offers, paywalls, and feature configuration all need to behave differently from one market and title to the next, and historically each change ran through engineering and a release cycle. The insight was usually there. The ability to act on it in the moment was not, so revenue windows opened and closed faster than releases could ship, and engineering time that belonged on the roadmap went to monetization plumbing instead.
Solution
Kinoa gave Carry1st's operators direct control over monetization in every market, with no dev tickets. Live Segments target players by real-time state, including market, title, spend behavior, and session activity, so a localized offer reaches the right users the moment it's relevant. Flows run multi-step journeys continuously across the portfolio, firing the right experience automatically with conditional logic that adapts per market and title. And Feature Settings let operators adjust pricing, paywalls, and feature configuration live, per audience, without a new build.
Results
- 43% ARPDAU increase
- 32% reduction in development time
Why it matters
For a publisher running localized monetization across many markets, the constraint is rarely the product. It's the speed of operations. Every market and title has its own pricing, offers, and paywalls, and when each change waits on a release, the cost isn't just engineering time, it's the revenue sitting in the gap between what an operator can see and what they can act on. Kinoa closes that gap. Carry1st's operators now read the data and change the experience in the same motion, across every market they publish in, while engineering stays on the roadmap.


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