How Carry1st lifted ARPDAU 43% by putting offers, economy, and journeys in operators hands

ARPDAU increase

43%

Reduced dev time

32%

Challenge

Carry1st is Africa's leading publisher of mobile games and digital content, scaling global titles across many markets through its Pay1st payment platform. That reach is also the operational challenge: pricing, offers, paywalls, and feature configuration all need to behave differently from one market and title to the next, and historically each change ran through engineering and a release cycle. The insight was usually there. The ability to act on it in the moment was not, so revenue windows opened and closed faster than releases could ship, and engineering time that belonged on the roadmap went to monetization plumbing instead.

Solution

Kinoa gave Carry1st's operators direct control over monetization in every market, with no dev tickets. Live Segments target players by real-time state, including market, title, spend behavior, and session activity, so a localized offer reaches the right users the moment it's relevant. Flows run multi-step journeys continuously across the portfolio, firing the right experience automatically with conditional logic that adapts per market and title. And Feature Settings let operators adjust pricing, paywalls, and feature configuration live, per audience, without a new build.

Results

  • 43% ARPDAU increase
  • 32% reduction in development time

Why it matters

For a publisher running localized monetization across many markets, the constraint is rarely the product. It's the speed of operations. Every market and title has its own pricing, offers, and paywalls, and when each change waits on a release, the cost isn't just engineering time, it's the revenue sitting in the gap between what an operator can see and what they can act on. Kinoa closes that gap. Carry1st's operators now read the data and change the experience in the same motion, across every market they publish in, while engineering stays on the roadmap.

Kinoa gave our operators direct control over offers, pricing, and feature configuration in every market we publish in. We moved from waiting on releases to acting the moment the data tells us to, and we lifted ARPDAU 43% while cutting development time 32%. That control runs across our portfolio without pulling engineers off the roadmap.
Borja Munt, General Manager, Carry1st

About

Africa's leading publisher of mobile games and digital content, operating across games, publishing, and fintech through its Pay1st platform.

Company size

~150 employees

Headquarters

Cape Town, South Africa

Founding year

2018
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